iOS · v2.0

iOS is on the horizon — not the launch pad.

AudioLaunch v1.0 ships on Android first. iOS arrives with v2.0. Per our changelog, we’re building one platform well before splitting attention to two.

Why Android first

  • One codebase polished beats two half-done
  • Solo build, real audio engine work needs full attention
  • iOS audio APIs are stricter — we want to do them right, not first
  • Android crash-pipeline is now production-hardened (Sentry-monitored)

Notify me when iOS opens →

Same waitlist as Android. One email per platform launch — no spam, no marketing drip. We’ll tag iOS interest separately so you only get the iOS news when it matters.